jump to navigation

Silverlight MNG Player Thursday, February 5, 2009

Posted by Jack in AEX's MNG2AVI.
Tags: , ,
add a comment

Free Image Hosting at www.ImageShack.us

I was messing around with data binding in Silverlight 2.0 (great stuff) and I got the idea to implement the player part of MNG2AVI and it was surprising straight forward! I only had to change the Image object with a ImageSource one. Then I binded it to the Source property of an Image in XAML et voilat!
I was also trying to animate a picture (Silverlight do not support gif!), so try to click the sheep… ;)

(if you need a MNG test video, try this. Sorry for zipping it, but my host does not serve MNG files…)

AEX’s MNG2AVI 1.3 Wednesday, December 3, 2008

Posted by Jack in AEX's MNG2AVI.
Tags: , , ,
add a comment

Free Image Hosting at www.ImageShack.us

Sooooo I eventually fixed the low BPP (Bit Per Pixel) bug. All the frames are now internally converted to 24BPP and the codecs I tested seem to work fine. Let me know if you find some other issue. Enjoy!

AEX’s MNG2AVI 1.2 Tuesday, November 25, 2008

Posted by Jack in AEX's MNG2AVI.
Tags: , , ,
add a comment

This little piece of software allows to convert MNG video recorded by MAME to common AVI files. It is not intended to decode every MNG file, but only ones made with -mngwrite MAME command (they are simple sequences of PNG images). It also have limited and video only playback capabilities.

I recently found that it cannot decode some MNG video of old games with very few colors (4bit palette), but I didn’t fix it yet. I’ll try to find some workaround.

It’s written with C#.Net so you need .Net Framework 2.0 to make it work. Enjoy!

Hello? Tuesday, November 25, 2008

Posted by Jack in Projects.
Tags: ,
add a comment

uhm, so this is supposed to be my first post on a blog and I don’t know what to write… Maybe I can try to introduce myself… naaa too boring! Better if I talk about something (I hope) a little more interesting like my random-always WIP-often abandoned software projects. The first goal of publishing them here is to force me to complete at least some of them!

Currently I’m working on a Tournament Manager that will help me and my team mates at Arcade-Extreme to manage our frequent online and offline videogames tourneys.

I’m also experimenting some genetic algorithm to solve the old maze videogame Boxyboy.

Both of them are not even nearly usable at the moment. I will talk of something in a more completed status in the next post.